<?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?>

<geexlab>
	
  <window name="win3d01" title="GL SPIRV - Textured quad" 
                  width="800" height="600"
                  gl_version_major="4" gl_version_minor="6" />
  


  
	<script name="init_scene" run_mode="INIT" filename="init.lua" />

	<script name="update_scene" run_mode="FRAME" filename="frame.lua" />

 
  
	<script name="terminate_scene" run_mode="TERMINATE" >
		<raw_data><![CDATA[	

		]]></raw_data>
	</script> 

 



	<script name="resize_scene" run_mode="SIZE" >
		<raw_data><![CDATA[	

winW, winH = gh_window.getsize(0)

local aspect = winW / winH
gh_camera.update_persp(camera, camera_params.fov, aspect, camera_params.znear, camera_params.zfar)
gh_camera.set_viewport(camera, 0, 0, winW, winH)

		]]></raw_data>
	</script> 
  



</geexlab>
