#version 150
in vec4 gxl3d_Position;
in vec4 gxl3d_Color;
uniform mat4 gxl3d_ModelViewProjectionMatrix; // GXL3D built-in uniform.
out vec4 Vertex_Color;
void main()
{
  gl_Position = gxl3d_ModelViewProjectionMatrix * gxl3d_Position;
  Vertex_Color = gxl3d_Color;
}
