<?xml version="1.0" encoding="UTF-8"?>
<Config><ExpandGeneralName enable="false"/>
  <AbilityLimit enable="false">100</AbilityLimit>
  <AbilityExpLimit enable="false">30</AbilityExpLimit>
  <AbilityTrainLimit enable="false">20</AbilityTrainLimit>
  <LevelName lv0name="Ｃ" lv1name="Ｂ" lv2name="Ａ" lv3name="Ｓ" lv4name="S1" lv5name="S2" lv6name="S3" lv7name="S4" lv8name="S5" lv9name="S6" lv10name="S7" lv11name="S8" lv12name="S9" lv13name="极" lv14name="神" lv15name="圣"/>
  <LvLimitAndExp enable="false" lv0exp="150" lv1exp="200" lv2exp="250" lv3exp="250" lv4exp="250" lv5exp="250" lv6exp="250" lv7exp="250" lv8exp="250" lv9exp="250" lv10exp="250" lv11exp="250" lv12exp="250" lv13exp="250" lv14exp="250">3</LvLimitAndExp>
  <ABExpGain enable="false" AB0="0" AB1="0" AB2="0" AB3="0" AB4="0"/>
  <LvExpGain enable="false" Lv0="0" Lv1="0" Lv2="0" Lv3="0" Lv4="0" Lv5="0"/>
  <ABTrainLimit enable="false" Low="70" Medium="80" High="95"/>
  <LvTrainLimit enable="false" A="2" B="1"/>
  <LvTrainNoCond enable="false"/>
  <TrainPeriod enable="false">3</TrainPeriod>
  <ContribGain enable="false">100</ContribGain>
  <ContribLimit enable="false">60000</ContribLimit>
  <OfficialRank enable="false">4000</OfficialRank>
  <LoyaltyDownLimit enable="false">4</LoyaltyDownLimit>
  <LoyaltyDownPlus enable="false">2</LoyaltyDownPlus>
  <LoyaltyDownProb enable="false">33</LoyaltyDownProb>
  <CharmToLoyalty enable="false"/>
  <CaptiveCost enable="false">50</CaptiveCost>
  <EscapeLocation enable="false">1</EscapeLocation>
  <EscapeRatio enable="false">60</EscapeRatio>
  <EscapeRelation enable="false"/>
  <TreasureAbility enable="false"/>
  <TreasureAdaption enable="false"/>
  <TreasureSkill enable="false"/>
  <TreasureNoConfiscate enable="false"/>
  <ArmyMandatory enable="false">1</ArmyMandatory>
  <ArmyInnovation enable="false">3000</ArmyInnovation>
  <AMLimit enable="false">10000</AMLimit>
  <ARLimit enable="false">50000</ARLimit>
  <TSLimit enable="false">60000</TSLimit>
  <TEqLimit enable="false">100000</TEqLimit>
  <TMLimit enable="false">100000</TMLimit>
  <TRLimit enable="false">500000</TRLimit>
  <ArmyAtk use="0" PoWL="100" PoTS="0" Threshold="5000"/>
  <ArmyDef use="0" PoWL="0" PoTS="100" Threshold="5000"/>
  <MoralePlusA enable="false" Threshold="100">50</MoralePlusA>
  <MoralePlusD enable="false" Threshold="100">50</MoralePlusD>
  <ArmyBuild enable="false" PoZZ="67" Plus="50"/>
  <TransitBuildNoDis enable="false"/>
  <TransitBaseMov enable="false">16</TransitBaseMov>
  <MovePlus enable="false" mp0="3" mp1="4" mp2="4" mp3="6" mp4="6" mp5="6" mp6="2"/>
  <SwordADPlus enable="false">60</SwordADPlus>
  <TransitPlus enable="false">40</TransitPlus>
  <EliteADPlus enable="false">10</EliteADPlus>
  <LvADPlus enable="false">10</LvADPlus>
  <ArmyShareAbility enable="false"/>
  <SoldierEat enable="false">1000</SoldierEat>
  <TransmitEatNoHalf enable="false"/>
  <FortEat enable="false">25</FortEat>
  <HorseEat enable="false">0</HorseEat>
  <MoraleLimit enable="false" SLBN="100" SLBY="120"/>
  <BaseHits enable="false" Atk0="70" Atk1="70" Atk2="60" Atk3="70" Atk4="70" Atk5="65" Atk6="75" Atk7="70" Atk8="65" Atk9="70" Atk10="65" Atk11="60" Atk12="100" Atk13="100" Atk14="100" Atk15="100" Atk16="100" Atk17="65" Atk18="100" Atk19="0" Atk20="0" Atk21="0" Atk22="0" Atk23="0" Atk24="0" Atk25="0" Atk26="0" Atk27="0" Atk28="0" Atk29="0" Atk30="0" Atk31="0"/>
  <HitsLowerLmt enable="false">0</HitsLowerLmt>
  <HitsUpperLmt enable="false">100</HitsUpperLmt>
  <HitsPlusLv enable="false" lv="1" unit="5"/>
  <HitsPlusAttr enable="false" attr="0" higher="20" lower="10"/>
  <HitsPlusToEx enable="false" toEx="10">0</HitsPlusToEx>
  <BaseBurst enable="false">1</BaseBurst>
  <BurstPlus1 enable="false">1</BurstPlus1>
  <BurstPlus2 enable="false" attr="1" threshold="60" mul="5"/>
  <BurstPlus3 enable="false" QM="2" ZJ="4" YW="5"/>
  <NewDamage enable="false" ratio="20" slope="100" floor="50" normal-attack="0" range-reduce="20" Landform0="4000" Landform1="4000" Landform2="4000" Landform3="3000" Landform4="3000" Landform5="3000" Landform6="3000" Landform7="4000" Landform8="4000" Landform9="4000" Landform10="4000" Landform11="1000" Landform12="3000" Landform13="3000" Landform14="3000" Landform15="1000" Landform16="4000" Landform17="4000" Landform18="4000" Landform19="2000" Landform20="4000" Landform21="4000" Landform22="4000" Landform23="4000" Landform24="4000" Landform25="4000" Landform26="4000" Landform27="4000" Landform28="4000" Landform29="4000" Landform30="4000" Landform31="4000"/>
  <HelpAttack enable="false" ZJ="50" QM="30" YZ="20"/>
  <HelpAttackNoHalf enable="false"/>
  <HelpAttackNoBase enable="false"/>
  <ExerPlus enable="false">10</ExerPlus>
  <ElitePlus enable="false">15</ElitePlus>
  <SLadderPlus enable="false" SPEQ="40" SPWP="20"/>
  <ArrowShield enable="false">30</ArrowShield>
  <BigShield enable="false">30</BigShield>
  <Forage enable="false" base="0" mul1="1" mul2="2"/>
  <DamagePlus enable="false" attr="1" threshold="70" mul="50" general="0" scen="0"/>
  <BurstDamage enable="false" army="15" arch="15"/>
  <ReflectDamage enable="false" tactis="40" normal="90"/>
  <CoAtk enable="false">100</CoAtk>
  <HardDec enable="false">25</HardDec>
  <TSvsJD enable="false">120</TSvsJD>
  <JLvsJD enable="false">180</JLvsJD>
  <QBvsSS enable="false">100</QBvsSS>
  <QBvsJD enable="false">100</QBvsJD>
  <ArmyVsArmy enable="false" scen="0" AvsA11="1" AvsA12="1.15" AvsA13="1" AvsA14="0.85" AvsA15="1" AvsA16="1" AvsA17="1" AvsA18="1" AvsA21="0.85" AvsA22="1" AvsA23="1" AvsA24="1.15" AvsA25="1" AvsA26="1" AvsA27="1" AvsA28="1" AvsA31="1" AvsA32="1" AvsA33="1" AvsA34="1" AvsA35="1" AvsA36="1" AvsA37="1" AvsA38="1" AvsA41="1.15" AvsA42="0.85" AvsA43="1" AvsA44="1" AvsA45="1" AvsA46="1" AvsA47="1" AvsA48="1" AvsA51="1" AvsA52="1" AvsA53="0.85" AvsA54="1" AvsA55="1" AvsA56="1" AvsA57="1" AvsA58="1" AvsA61="1" AvsA62="1" AvsA63="0.85" AvsA64="1" AvsA65="1" AvsA66="1" AvsA67="1" AvsA68="0.8" AvsA71="1" AvsA72="1" AvsA73="0.85" AvsA74="1" AvsA75="1" AvsA76="1" AvsA77="1" AvsA78="1" AvsA81="1" AvsA82="1" AvsA83="1" AvsA84="1" AvsA85="1" AvsA86="1" AvsA87="1" AvsA88="0.8"/>
  <CaptureBase enable="false">0</CaptureBase>
  <CaptureNoHalf enable="false"/>
  <SpecialKillPlus enable="false" Burst="2" HDM="2"/>
  <SpecialKillBase enable="false" Base1="0" Base2="2"/>
  <SpecialPKWithoutCond enable="false"/>
  <SpecialPKBase enable="false">0</SpecialPKBase>
  <ForestNoAtk enable="false">0</ForestNoAtk>
  <SpecialInjBurst enable="false">1</SpecialInjBurst>
  <SpecialInjBase enable="false" Base1="0" Base2="1" Base3="2"/>
  <SpecialCapJI enable="false">30</SpecialCapJI>
  <QLevel1Chaos enable="false"/>
  <QLevel3Chaos enable="false" base="15" burst="100"/>
  <QLevel2Chaos enable="false" base="15" burst="100"/>
  <SameSpread enable="false"/>
  <HorseCharge enable="false" tech="0">5</HorseCharge>
  <HorseReaction enable="false" tech="0"/>
  <SpecAreaAllowed enable="false"/>
  <NoShipInStream enable="false"/>
  <NoBoatInSea enable="false"/>
  <NaviFreeAdv enable="false"/>
  <NaviFree enable="false"/>
  <StraHitsLL enable="false">1</StraHitsLL>
  <StraHitsUL enable="false">99</StraHitsUL>
  <StraHitsToEx enable="false">10</StraHitsToEx>
  <StraFireHitsPlus1 enable="false"/>
  <StraFireHitsPlus2 enable="false"/>
  <StraPoint enable="false" Stra0="10" Stra1="10" Stra2="15" Stra3="15" Stra4="10" Stra5="10" Stra6="20" Stra7="50" Stra8="50"/>
  <StraRange enable="false" Range0="1" Range1="2" Range2="2" Range3="2" Range4="2" Range5="1" Range6="1" Range7="2" Range8="2"/>
  <RemoteFire enable="false">2</RemoteFire>
  <StraNHNoLimit enable="false"/>
  <StraFBDamage enable="false">30</StraFBDamage>
  <StraFBMorale enable="false">10</StraFBMorale>
  <StraFBStatus enable="false" stat="0" prob="30"/>
  <StraFBArea enable="false">00000100000000000000</StraFBArea>
  <FireBaseDamage enable="false" DamageA="300" DamageB="100"/>
  <FireTechDamage enable="false" DamageA="300" DamageB="100"/>
  <FireTrapDamage enable="false" DamageA0="300" DamageB0="100" DamageA1="400" DamageB1="200" DamageA2="300" DamageB2="200" DamageA3="400" DamageB3="300" DamageA4="400" DamageB4="200" DamageA5="500" DamageB5="400" DamageA6="500" DamageB6="300"/>
  <FireDamageReduce1 enable="false">500</FireDamageReduce1>
  <FireDamageReduce2 enable="false" Property="0">50</FireDamageReduce2>
  <HQExtend enable="false" HQ1="3" HQ2="5" HQ3="4"/>
  <HZExtend enable="false" HZ1="1" HZ2="2"/>
  <FireChaos enable="false" YHZ="50" HC="25"/>
  <FireChaosYHQ enable="false"/>
  <FireDeath enable="false" NDM="2" HDM="4"/>
  <FireInjure enable="false">2</FireInjure>
  <StoneDamage enable="false" DamageA="1500" DamageB="800"/>
  <ThunderDamage enable="false" DamageA="1500" DamageB="700"/>
  <CityArmyLimit use="0" NCAL="100000" BCAL="150000"/>
  <CityMLimit enable="false">100000</CityMLimit>
  <CityRLimit enable="false">1000000</CityRLimit>
  <CityEqLimit enable="false">100000</CityEqLimit>
  <CityWpLimit enable="false">100</CityWpLimit>
  <GGALimit enable="false" base="30000" expand="30000"/>
  <GGMLimit enable="false" base="10000" expand="30000"/>
  <GGRLimit enable="false" base="100000" expand="300000"/>
  <GGEqLimit enable="false" base="30000" expand="30000"/>
  <Strengthen1 enable="false">0</Strengthen1>
  <Strengthen2 enable="false">3000</Strengthen2>
  <RecoverMul enable="false">9</RecoverMul>
  <RecoverPlus enable="false">250</RecoverPlus>
  <RecoverMin enable="false">150</RecoverMin>
  <RecoverMax enable="false">450</RecoverMax>
  <NormalRecover enable="false"/>
  <AllGGIncome enable="false"/>
  <NoneIncome enable="false"/>
  <NormalRecruit enable="false"/>
  <NoneRunaway enable="false"/>
  <FortArmyDefend enable="false" city="45" pass="55" dock="40"/>
  <FortArchDefend enable="false" city="30" pass="40" dock="20"/>
  <DefenceToSJ enable="false"/>
  <DefenceToGJ enable="false">20</DefenceToGJ>
  <DefEnhenceMul enable="false">200</DefEnhenceMul>
  <DefAtkMul enable="false">80</DefAtkMul>
  <AreaAutoAttack enable="false"/>
  <DestoryCity enable="false" mul="10" min="5"/>
  <ResINC enable="false" select="COM" MINC="1000" RINC="5000" SINC="2000" EINC="1000" HINC="1000" city="100" pass="50" port="50"/>
  <BADamage enable="false" JL="300" LN="500" TS="900"/>
  <BARange enable="false" JL="2" LN="3" TS="3"/>
  <BCDamage enable="false" ZH="400" ZI="600" CS="800"/>
  <CampArmyDefend enable="false" ZH="15" ZI="25" CS="35"/>
  <CampArmyDining enable="false" ZH="17" ZI="33" CS="50"/>
  <CampArchDefend enable="false" ZH="20" ZI="30" CS="40"/>
  <WallArchDefend enable="false" TL="10" SQ="30"/>
  <BuildingTG enable="false" range="3" effect="20" attack="1"/>
  <BuildingJY enable="false" range="2" effect="10"/>
  <SBRange enable="false">1</SBRange>
  <SBProb enable="false">100</SBProb>
  <SBEffect enable="false">0</SBEffect>
  <SBEffectMax enable="false">2</SBEffectMax>
  <CancelDistance enable="false"/>
  <BuildSpeed enable="false">100</BuildSpeed>
  <BuildLimit enable="false">410</BuildLimit>
  <GHBase enable="false" Prop="0" Range="1" Threshold1="90" Threshold2="96" Threshold3="100" Mul="50" Min="5" Max="50" Color="#80FFFF"/>
  <GHPlus1 enable="false" Prop="1" Threshold="90" Mul="80" Min="4" Max="50" Color="#8080FF"/>
  <GHPlus2 enable="false" Prop="1" Threshold="90" Mul="80" Min="4" Max="50" Color="#55AAFF"/>
  <GHPlus3 enable="false" Prop="2" Threshold="90" Mul="50" Min="5" Max="50" Color="#FFFF80"/>
  <GHPlus4 enable="false" Prop="2" Threshold="90" Mul="50" Min="5" Max="50" Color="#FF8080"/>
  <GHPlus5 enable="false" Prop="3" Threshold="90" Mul="100" Min="10" Max="100" Color="#FF80FF"/>
  <GHPlus6 enable="false" Prop="4" Threshold="90" Mul="40" Min="2" Max="20" Color="#80FF80"/>
  <DevelopSpeed enable="false">100</DevelopSpeed>
  <DevelopLimit enable="false"/>
  <CombineForbidden enable="false"/>
  <DirectBuild enable="false"/>
  <BigMarketMul enable="false"/>
  <AllEcoMul enable="false"/>
  <ArmyStoreMul enable="false"/>
  <AllAgrMul enable="false"/>
  <DockOnlyAtPort enable="false"/>
  <PlusBuilding enable="false"/>
  <SoldLimit enable="false">50000</SoldLimit>
  <BarracksProduce enable="false" BigCity="100" NormalCity="100"/>
  <SmithProduce enable="false" Spec="100" NonSpec="100"/>
  <HorseProduce enable="false" Spec="100" NonSpec="100"/>
  <MachDockProduce enable="false">1</MachDockProduce>
  <MachDockBase enable="false">10</MachDockBase>
  <MachDockPlus enable="false">2</MachDockPlus>
  <RecruitFee enable="false">300</RecruitFee>
  <SpecialOff enable="false">80</SpecialOff>
  <ProdByPolitics enable="false"/>
  <Training enable="false">100</Training>
  <TrainingPlus enable="false">50</TrainingPlus>
  <RuseEffect enable="false" Rumor="10" Faction="10" Rebell="8"/>
  <RumorPlus enable="false">2</RumorPlus>
  <AmicableCostReduce enable="false">500</AmicableCostReduce>
  <AmicableCost enable="false">1000</AmicableCost>
  <AdviseNoLimit enable="false"/>
  <SPGain enable="false">50</SPGain>
  <SPLimit enable="false">10000</SPLimit>
  <SPAutoGain enable="false" HDSkill="2" YXSkill="2" TQSkill="5"/>
  <ResearchDuration enable="false">100</ResearchDuration>
  <RapidResearch enable="false">2</RapidResearch>
  <Commission enable="false"/>
  <KeepBuilding enable="false"/>
  <SearchLocalOnly enable="false"/>
  <MultipleSearch enable="false"/>
  <CommandUnlimited enable="false"/>
  <PopulationOverall enable="false" labelA="城市人口" labelB="农村人口"/>
  <PopulationCitizenUL enable="false" city="1500000" pass="100000" port="500000"/>
  <PopulationVillageUL enable="false" city="7500000" pass="500000" port="2500000"/>
  <IndependentTaxes enable="false"/>
  <CitizenTaxRate enable="false" city="100" pass="100" port="100"/>
  <VillageTaxRate enable="false" city="500" pass="500" port="500"/>
  <MarketPopuModifier enable="false" unit="1000" llimit="10" ulimit="150"/>
  <FarmPopuModifier enable="false" unit="4000" llimit="10" ulimit="150"/>
  <PopuIncGlobalRatio enable="false">20</PopuIncGlobalRatio>
  <PopuIncMayorAttr enable="false">3</PopuIncMayorAttr>
  <PopuIncSafety enable="false" citizen="80" village="60"/>
  <PopuIncDevelop enable="false" city="100" pass="0" port="20"/>
  <PopuIncBigCity enable="false">20</PopuIncBigCity>
  <PopuIncTech enable="false">20</PopuIncTech>
  <PopuIncHarvest enable="false" citizen="5" village="25"/>
  <PopuConvert enable="false" safety="80" ratio="10"/>
  <PopuMigrate enable="false" scale="20" ratio="10"/>
  <PopuRecruitDec enable="false" PLY="100" COM="50"/>
  <PopuConqDec enable="false" mul="30" min="50"/>
  <PopuPlunDec enable="false">2</PopuPlunDec>
  <PopuBesgDec enable="false">5</PopuBesgDec>
  <PopuLocustDec enable="false" CitizenMin="0" CitizenMax="2" VillageMin="0" VillageMax="4"/>
  <PopuPlagueDec enable="false" CitizenMin="2" CitizenMax="4" VillageMin="4" VillageMax="8"/>
  <PopuTPRatio enable="false" citizen="5" village="2"/>
  <PeaceDownLimit enable="false">5</PeaceDownLimit>
  <PatrolEffi enable="false">100</PatrolEffi>
  <PeaceDownProb enable="false">50</PeaceDownProb>
  <RealRandom enable="false"/>
  <ShowRate enable="false"/>
  <PerfectRate enable="false"/>
  <DTCapture enable="false">80</DTCapture>
  <DTDeath enable="false" High="5" Medium="2"/>
  <DTMorale enable="false" Win="15" Lost="15" Req="10" Ref="5"/>
  <SZOption enable="false"/>
  <SZShowCard enable="false"/>
  <EventGeneral enable="false" EgStart="700" EgEnd="799"/>
  <ExpandGeneral enable="false"/>
  <ExpandTreasure enable="false"/>
  <GeneralIntro enable="false">10000</GeneralIntro>
  <TreasureIntro enable="false">11140</TreasureIntro>
  <SpecialPhoto enable="false"/>
  <TreasurePicture enable="false">2100</TreasurePicture>
  <FamousRemark enable="false">20000</FamousRemark>
  <EndlessGame enable="false"/>
  <AvailableYear enable="false"/>
  <RemoveSpecial enable="false"/>
  <SpecialKidney enable="false"/>
  <UseEditedData enable="false">0</UseEditedData>
  <UseDefaultCName enable="false"/>
  <NGContribution enable="false" Contribution1="3000" Contribution2="1000"/>
  <RebellionCond enable="false">80</RebellionCond>
  <NoRebellion enable="false"/>
  <RebellionArmy enable="false">8000</RebellionArmy>
  <RebellionGeneral enable="false" Geranal1="2" Geranal2="1">8000</RebellionGeneral>
  <RebellionType enable="false" TypeL1="4" TypeL2="1" TypeL3="4" TypeL4="2" TypeL5="0" TypeS1="0" TypeS2="2" TypeS3="0" TypeS4="2" TypeS5="0"/>
  <AIAtkAndTrans enable="false"/>
  <AIAbandonPort enable="false"/>
  <AIArmyPolicy enable="false">0</AIArmyPolicy>
  <AIEatDay enable="false">20</AIEatDay>
  <AIGeneralSelect enable="false"/>
  <AISkillAlignToArmy enable="false"/>
  <AIUseReactFeature enable="false"/>
  <AIAppoint enable="false" Gao="6" Wen="12" Wu="5"/>
  <LeaderAI enable="false"/>
  <SkillCombine><Skill0 prop0="飞将" prop1="於陆上时不考虑ＺＯＣ、对武力低的敌部队施展战法成功时会心一击" prop2="行军" prop3="4" prop4="0" prop5="1" prop6="35" prop7="36" prop8="37" prop9="38" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOXX"/>
    <Skill1 prop0="遁走" prop1="於陆上时不考虑ＺＯＣ" prop2="行军" prop3="3" prop4="0" prop5="1" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOOX"/>
    <Skill2 prop0="强行" prop1="增加兵器、输送部队以外的陆上部队之移动力" prop2="行军" prop3="3" prop4="145" prop5="148" prop6="151" prop7="154" prop8="157" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOOX"/>
    <Skill3 prop0="长驱" prop1="增加骑兵部队的移动力" prop2="行军" prop3="2" prop4="164" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXOXX"/>
    <Skill4 prop0="推进" prop1="於水上时不考虑ＺＯＣ" prop2="行军" prop3="2" prop4="3" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXO"/>
    <Skill5 prop0="操舵" prop1="增加水上的移动力" prop2="行军" prop3="2" prop4="163" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXO"/>
    <Skill6 prop0="踏破" prop1="无栈道通行的损害；减轻所有陷阱的损伤" prop2="行军" prop3="2" prop4="4" prop5="71" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOOX"/>
    <Skill7 prop0="搬运" prop1="增加输送部队的移动力" prop2="行军" prop3="2" prop4="143" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill8 prop0="解毒" prop1="预防毒泉的伤害" prop2="灾害" prop3="2" prop4="5" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill9 prop0="扫荡" prop1="被攻击的敌方部队气力减少（小）" prop2="攻击" prop3="2" prop4="7" prop5="9" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOOO"/>
    <Skill10 prop0="威风" prop1="被攻击的敌方部队气力减少（大）" prop2="攻击" prop3="3" prop4="8" prop5="10" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOOO"/>
    <Skill11 prop0="昂扬" prop1="打倒敌方部队就可回復气力" prop2="攻击" prop3="2" prop4="11" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOOO"/>
    <Skill12 prop0="连击" prop1="施展普通攻击时有機率连续攻击２次" prop2="攻击" prop3="2" prop4="15" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOXX"/>
    <Skill13 prop0="突袭" prop1="於陆上攻击时不会受到损伤" prop2="攻击" prop3="2" prop4="13" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOXOXX"/>
    <Skill14 prop0="强袭" prop1="於水上攻击时不会受到损伤" prop2="攻击" prop3="2" prop4="14" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXO"/>
    <Skill15 prop0="乱战" prop1="於森林中攻击时施展会心一击" prop2="攻击" prop3="2" prop4="136" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OXXXXX"/>
    <Skill16 prop0="待伏" prop1="伏兵成功时施展会心一击" prop2="计略" prop3="3" prop4="108" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOXXXX"/>
    <Skill17 prop0="攻城" prop1="攻击据点、设施、建築物时施展会心一击" prop2="攻击" prop3="3" prop4="34" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXOX"/>
    <Skill18 prop0="掎角" prop1="施展齐攻时，让对方陷入混乱" prop2="攻击" prop3="2" prop4="18" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOXX"/>
    <Skill19 prop0="捕缚" prop1="击破敌方部队时，必定可捕捉无特技「强运」或名马的敌将" prop2="攻击" prop3="2" prop4="19" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOXOXX"/>
    <Skill20 prop0="精妙" prop1="击破敌方部队时所获得的技巧点数增为２倍" prop2="攻击" prop3="2" prop4="20" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill21 prop0="掠夺" prop1="击破敌方部队时，有機会夺取敌将的道具" prop2="攻击" prop3="2" prop4="21" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill22 prop0="攻心" prop1="攻击时可将敌方部队的一部分士兵吸收到自军部队中" prop2="攻击" prop3="2" prop4="16" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XOXXXX"/>
    <Skill23 prop0="驱逐" prop1="对武力比自己低的敌方部队施展一般攻击时会心一击" prop2="攻击" prop3="3" prop4="32" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOXX"/>
    <Skill24 prop0="射程" prop1="使井阑、投石的射程增加１区格" prop2="攻击" prop3="2" prop4="122" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXOX"/>
    <Skill25 prop0="白马" prop1="未研究技巧「骑射」时也可施展骑射；骑射可施展会心一击" prop2="攻击" prop3="2" prop4="33" prop5="120" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXOXX"/>
    <Skill26 prop0="辅佐" prop1="即使没建立人际关係（厌恶除外）也可获得支援攻击" prop2="攻击" prop3="2" prop4="49" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOXX"/>
    <Skill27 prop0="不屈" prop1="若在部队的士兵不多时被攻击，不会受到损伤" prop2="防御" prop3="2" prop4="27" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XOXXXX"/>
    <Skill28 prop0="金刚" prop1="在敌方攻击力微弱时被攻击的话，不会受到损伤" prop2="防御" prop3="2" prop4="28" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XOXXXX"/>
    <Skill29 prop0="铁壁" prop1="就算被一齐攻击，也会视之为一般攻击" prop2="防御" prop3="2" prop4="125" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XOXXXX"/>
    <Skill30 prop0="怒发" prop1="遭受敌方部队的战法攻击时，气力就会回復" prop2="防御" prop3="2" prop4="12" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOOO"/>
    <Skill31 prop0="藤甲" prop1="火以外的攻击损伤减半，但火攻的损伤将增为２倍" prop2="防御" prop3="2" prop4="73" prop5="123" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOXX"/>
    <Skill32 prop0="天命" prop1="不会战死、被俘、负伤" prop2="防御" prop3="4" prop4="23" prop5="24" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill33 prop0="血路" prop1="就算部队溃灭，同部队的武将也不会被俘虏" prop2="防御" prop3="2" prop4="26" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill34 prop0="枪将" prop1="对武力比自己低的敌方部队施展枪兵战法成功时会心一击" prop2="攻击" prop3="2" prop4="35" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OXXXXX"/>
    <Skill35 prop0="戟将" prop1="对武力比自己低的敌方部队施展戟兵战法成功时会心一击" prop2="攻击" prop3="2" prop4="36" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XOXXXX"/>
    <Skill36 prop0="弓将" prop1="对武力比自己低的敌方部队施展弩兵战法成功时会心一击" prop2="攻击" prop3="2" prop4="37" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXOXXX"/>
    <Skill37 prop0="骑将" prop1="对武力比自己低的敌方部队施展骑兵战法成功时会心一击" prop2="攻击" prop3="2" prop4="38" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXOXX"/>
    <Skill38 prop0="水将" prop1="对武力比自己低的敌方部队施展水军战法成功时会心一击" prop2="攻击" prop3="2" prop4="40" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXO"/>
    <Skill39 prop0="勇将" prop1="对武力比自己低的敌方部队施展全战法成功时会心一击" prop2="攻击" prop3="3" prop4="35" prop5="36" prop6="37" prop7="38" prop8="39" prop9="40" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOOO"/>
    <Skill40 prop0="神将" prop1="对武力比自己低的敌方部队施展一般攻击及战法成功时会心一击" prop2="攻击" prop3="4" prop4="32" prop5="35" prop6="36" prop7="37" prop8="38" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOXX"/>
    <Skill41 prop0="鬥神" prop1="枪兵战法与戟兵战法施展成功时会心一击" prop2="攻击" prop3="3" prop4="41" prop5="42" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOXXXX"/>
    <Skill42 prop0="枪神" prop1="枪兵战法成功时施展会心一击" prop2="攻击" prop3="3" prop4="41" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OXXXXX"/>
    <Skill43 prop0="戟神" prop1="戟兵战法成功时施展会心一击" prop2="攻击" prop3="3" prop4="42" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XOXXXX"/>
    <Skill44 prop0="弓神" prop1="弩兵战法成功时施展会心一击" prop2="攻击" prop3="3" prop4="43" prop5="47" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXOXXX"/>
    <Skill45 prop0="骑神" prop1="骑兵战法成功时会心一击" prop2="攻击" prop3="3" prop4="44" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXOXX"/>
    <Skill46 prop0="工神" prop1="兵器战法成功时会心一击" prop2="攻击" prop3="3" prop4="45" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXOX"/>
    <Skill47 prop0="水神" prop1="水军战法成功时会心一击，於水上移动有优势" prop2="攻击" prop3="3" prop4="46" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXO"/>
    <Skill48 prop0="霸王" prop1="全战法成功时施展会心一击" prop2="攻击" prop3="4" prop4="41" prop5="42" prop6="43" prop7="44" prop8="45" prop9="46" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOOOOO"/>
    <Skill49 prop0="疾驰" prop1="对攻击力比自部队低的敌方部队施展骑兵战法成功时，必使其陷入混乱" prop2="攻击" prop3="3" prop4="17" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXOXX"/>
    <Skill50 prop0="射手" prop1="可於森林使用弩兵战法" prop2="攻击" prop3="2" prop4="48" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXOXXX"/>
    <Skill51 prop0="猛者" prop1="以战法让敌方部队移动区格时，可让敌将负伤" prop2="攻击" prop3="2" prop4="30" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="OOXOXX"/>
    <Skill52 prop0="护卫" prop1="同部队的武将不会战死、负伤" prop2="防御" prop3="2" prop4="25" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill53 prop0="火攻" prop1="对智力比自己低的敌方部队施展部队计略「火计」时必定会成功" prop2="计略" prop3="3" prop4="53" prop5="52" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill54 prop0="言毒" prop1="对智力比自己低的敌方部队施展部队计略「伪报」时，必定会成功" prop2="计略" prop3="3" prop4="54" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill55 prop0="機智" prop1="对智力比自己低的敌方部队施展部队计略「擾乱」时，必定会成功" prop2="计略" prop3="3" prop4="55" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill56 prop0="诡计" prop1="对智力比自己低的敌方部队施展部队计略「内讧」时，必定会成功" prop2="计略" prop3="3" prop4="56" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill57 prop0="虚实" prop1="对智力比自己低的敌方部队施展全部队计略时，必定会成功" prop2="计略" prop3="4" prop4="57" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill58 prop0="妙计" prop1="对智力比自己低的敌方部队施展部队计略成功时会心一击" prop2="计略" prop3="2" prop4="102" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill59 prop0="秘计" prop1="对智力比自己高的敌方部队施展部队计略成功时会心一击" prop2="计略" prop3="2" prop4="103" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill60 prop0="看破" prop1="必定可识破智力比自己低的敌方部队所施展部队计略" prop2="计略" prop3="3" prop4="64" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill61 prop0="洞察" prop1="必定可识破敌方部队所施展的部队计略" prop2="计略" prop3="4" prop4="58" prop5="59" prop6="60" prop7="61" prop8="62" prop9="63" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill62 prop0="火神" prop1="对智力比自己低的敌方部队施展火计时必会成功；於全火攻有所優势" prop2="计略" prop3="4" prop4="53" prop5="52" prop6="58" prop7="72" prop8="111" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill63 prop0="神算" prop1="对智力比自己低的敌方部队施展计略必会成功；於全计略有所優势" prop2="计略" prop3="4" prop4="57" prop5="64" prop6="104" prop7="105" prop8="106" prop9="107" prop10="108" prop11="109" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill64 prop0="百出" prop1="部队计略的消费气力减少" prop2="计略" prop3="4" prop4="69" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill65 prop0="鬼谋" prop1="增广１区格可施展部队计略的範围" prop2="计略" prop3="3" prop4="65" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill66 prop0="连环" prop1="部队计略成功时，与对象部队邻接的部队也会遭受计略波及" prop2="计略" prop3="3" prop4="66" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill67 prop0="深谋" prop1="部队计略成功时施展会心一击" prop2="计略" prop3="3" prop4="104" prop5="105" prop6="106" prop7="107" prop8="108" prop9="109" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill68 prop0="反计" prop1="若识破部队计略，就可对其施展同样的计略" prop2="计略" prop3="3" prop4="67" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill69 prop0="倾国" prop1="对男性部队施展计略成功率增为２倍" prop2="计略" prop3="3" prop4="68" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill70 prop0="妖术" prop1="可施展部队计略的「妖术」" prop2="计略" prop3="3" prop4="100" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill71 prop0="鬼门" prop1="可施展部队计略的「妖术、落雷」" prop2="计略" prop3="4" prop4="101" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill72 prop0="规律" prop1="可防止遭受部队计略「伪报」" prop2="补助" prop3="2" prop4="59" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill73 prop0="沉著" prop1="可防止遭受部队计略「擾乱」" prop2="补助" prop3="2" prop4="60" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill74 prop0="明镜" prop1="可防止遭受部队计略的「伪报、擾乱」" prop2="补助" prop3="3" prop4="59" prop5="60" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill75 prop0="奏乐" prop1="每回合回復自军部队的气力" prop2="补助" prop3="3" prop4="75" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill76 prop0="诗想" prop1="军乐台的回復气力效果增为２倍" prop2="补助" prop3="2" prop4="74" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill77 prop0="築城" prop1="军事设施建设的耐久上昇量增为２倍" prop2="补助" prop3="2" prop4="77" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill78 prop0="屯田" prop1="所属於关所、港口时，士兵不会消费兵粮" prop2="补助" prop3="2" prop4="78" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill79 prop0="名声" prop1="增加徵兵时的士兵数" prop2="内政" prop3="2" prop4="79" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill80 prop0="能吏" prop1="增加生产枪、戟、弩之兵装时的产量" prop2="内政" prop3="2" prop4="80" prop5="81" prop6="82" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill81 prop0="繁殖" prop1="增加生产军马之兵装时的产量" prop2="内政" prop3="2" prop4="83" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill82 prop0="发明" prop1="生产兵器之兵装时所需的生产期间减半" prop2="内政" prop3="2" prop4="84" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill83 prop0="造船" prop1="生产舰船之兵装时所需的生产期间减半" prop2="内政" prop3="2" prop4="85" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill84 prop0="指导" prop1="研究技巧时的费用减半" prop2="内政" prop3="2" prop4="114" prop5="115" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill85 prop0="眼力" prop1="若有未发现的在野人士时执行人材探索的话，必定会发现" prop2="内政" prop3="2" prop4="117" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill86 prop0="论客" prop1="於同盟、停战协定、交换俘虏时容易进入舌战" prop2="内政" prop3="2" prop4="86" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill87 prop0="富豪" prop1="每个月的所属都市的资金收入增为1.5倍" prop2="收入" prop3="3" prop4="87" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill88 prop0="米道" prop1="每季的所属都市的兵粮收入增加为1.5倍" prop2="收入" prop3="3" prop4="88" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill89 prop0="徵税" prop1="每回合所属都市都会有资金收入（一次收入将减半）" prop2="收入" prop3="3" prop4="89" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill90 prop0="徵收" prop1="每个月所属都市都会有兵粮的收入（一次的收入将减半）" prop2="收入" prop3="3" prop4="90" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill91 prop0="亲乌" prop1="所属都市的领内不会出现異族「乌丸」的根据地" prop2="灾害" prop3="2" prop4="91" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill92 prop0="亲羌" prop1="所属都市的领内不会出现異族「羌族」的根据地" prop2="灾害" prop3="2" prop4="92" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill93 prop0="亲越" prop1="所属都市的领内不会出现異族「山越」的根据地" prop2="灾害" prop3="2" prop4="93" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill94 prop0="亲蛮" prop1="所属都市的领内不会出现異族「南蛮」的根据地" prop2="灾害" prop3="2" prop4="94" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill95 prop0="威压" prop1="所属都市的领内不容易出现盗贼或異族的根据地" prop2="灾害" prop3="2" prop4="95" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill96 prop0="仁政" prop1="所属相同的武将之每个月的忠诚不会下降" prop2="灾害" prop3="2" prop4="96" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill97 prop0="风水" prop1="所属都市不容易出现蝗灾、瘟疫" prop2="灾害" prop3="2" prop4="97" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill98 prop0="祈願" prop1="所属都市容易出现豐收" prop2="灾害" prop3="2" prop4="98" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill99 prop0="内助" prop1="若结婚，双方的能力全部＋１" prop2="关系" prop3="2" prop4="99" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
    <Skill255 prop0="    " prop1="(255)号特技对应老版本无特技，建议修改剧本设置为(-1)无特技" prop2="" prop3="0" prop4="" prop5="" prop6="" prop7="" prop8="" prop9="" prop10="" prop11="" prop12="" prop13="" prop14="" prop15="" prop16="XXXXXX"/>
  </SkillCombine>
  <SkillEffect><SkillEffect0/>
    <SkillEffect1/>
    <SkillEffect2/>
    <SkillEffect3/>
    <SkillEffect4/>
    <SkillEffect5/>
    <SkillEffect6/>
    <SkillEffect7 prop0="5"/>
    <SkillEffect8 prop0="20"/>
    <SkillEffect9 prop0="5"/>
    <SkillEffect10 prop0="20"/>
    <SkillEffect11 prop0="10"/>
    <SkillEffect12 prop0="5"/>
    <SkillEffect13 prop0="50"/>
    <SkillEffect14 prop0="50"/>
    <SkillEffect15 prop0="50"/>
    <SkillEffect16 prop0="15"/>
    <SkillEffect17 prop0="0" prop1="0" prop2="0" prop3="0"/>
    <SkillEffect18 prop0="50" prop1="0"/>
    <SkillEffect19 prop0="100"/>
    <SkillEffect20/>
    <SkillEffect21 prop0="10"/>
    <SkillEffect22/>
    <SkillEffect23/>
    <SkillEffect24/>
    <SkillEffect25/>
    <SkillEffect26/>
    <SkillEffect27 prop0="3000" prop1="50" prop2="0"/>
    <SkillEffect28 prop0="500" prop1="50" prop2="0"/>
    <SkillEffect29 prop0="30"/>
    <SkillEffect30 prop0="50"/>
    <SkillEffect31/>
    <SkillEffect32/>
    <SkillEffect33/>
    <SkillEffect34/>
    <SkillEffect35/>
    <SkillEffect36/>
    <SkillEffect37/>
    <SkillEffect38/>
    <SkillEffect39/>
    <SkillEffect40/>
    <SkillEffect41/>
    <SkillEffect42/>
    <SkillEffect43/>
    <SkillEffect44/>
    <SkillEffect45/>
    <SkillEffect46/>
    <SkillEffect47/>
    <SkillEffect48/>
    <SkillEffect49 prop0="30" prop1="1"/>
    <SkillEffect50/>
    <SkillEffect51/>
    <SkillEffect52/>
    <SkillEffect53/>
    <SkillEffect54/>
    <SkillEffect55/>
    <SkillEffect56/>
    <SkillEffect57/>
    <SkillEffect58/>
    <SkillEffect59/>
    <SkillEffect60/>
    <SkillEffect61/>
    <SkillEffect62/>
    <SkillEffect63/>
    <SkillEffect64/>
    <SkillEffect65 prop0="0"/>
    <SkillEffect66/>
    <SkillEffect67 prop0="1"/>
    <SkillEffect68 prop0="0"/>
    <SkillEffect69 prop0="1"/>
    <SkillEffect70 prop0="20"/>
    <SkillEffect71 prop0="90"/>
    <SkillEffect72/>
    <SkillEffect73/>
    <SkillEffect74 prop0="10"/>
    <SkillEffect75 prop0="5"/>
    <SkillEffect76/>
    <SkillEffect77/>
    <SkillEffect78/>
    <SkillEffect79 prop0="50" prop1="名声"/>
    <SkillEffect80 prop0="100" prop1="能吏"/>
    <SkillEffect81 prop0="100" prop1="能吏"/>
    <SkillEffect82 prop0="100" prop1="能吏"/>
    <SkillEffect83 prop0="100" prop1="繁殖"/>
    <SkillEffect84 prop0="发明"/>
    <SkillEffect85 prop0="造船"/>
    <SkillEffect86 prop0="10" prop1="10" prop2="10" prop3="论客"/>
    <SkillEffect87 prop0="50"/>
    <SkillEffect88 prop0="50"/>
    <SkillEffect89/>
    <SkillEffect90/>
    <SkillEffect91/>
    <SkillEffect92/>
    <SkillEffect93/>
    <SkillEffect94/>
    <SkillEffect95 prop0="20"/>
    <SkillEffect96/>
    <SkillEffect97/>
    <SkillEffect98 prop0="50"/>
    <SkillEffect99 prop0="1"/>
    <SkillEffect100/>
    <SkillEffect101/>
    <SkillEffect102/>
    <SkillEffect103/>
    <SkillEffect104/>
    <SkillEffect105/>
    <SkillEffect106/>
    <SkillEffect107/>
    <SkillEffect108/>
    <SkillEffect109/>
    <SkillEffect110 prop0="100"/>
    <SkillEffect111/>
    <SkillEffect112 prop0="50"/>
    <SkillEffect113/>
    <SkillEffect114 prop0="0" prop1="1" prop2="科研"/>
    <SkillEffect115/>
    <SkillEffect116/>
    <SkillEffect117 prop0="识鉴"/>
    <SkillEffect118/>
    <SkillEffect119/>
    <SkillEffect120 prop0="0"/>
    <SkillEffect121/>
    <SkillEffect122/>
    <SkillEffect123 prop0="50"/>
    <SkillEffect124 prop0="25"/>
    <SkillEffect125/>
    <SkillEffect126/>
    <SkillEffect127 prop0="0"/>
    <SkillEffect128 prop0="0"/>
    <SkillEffect129 prop0="0"/>
    <SkillEffect130 prop0="0"/>
    <SkillEffect131 prop0="0"/>
    <SkillEffect132 prop0="0"/>
    <SkillEffect133 prop0="0"/>
    <SkillEffect134 prop0="0"/>
    <SkillEffect135 prop0="0"/>
    <SkillEffect136 prop0="00000100000000000000"/>
    <SkillEffect137 prop0="00000000000000000000"/>
    <SkillEffect138 prop0="00000000000000000000"/>
    <SkillEffect139 prop0="00000000000000000000"/>
    <SkillEffect140 prop0="00000000000000000000"/>
    <SkillEffect141 prop0="00000000000000000000"/>
    <SkillEffect142 prop0="0" prop1="0"/>
    <SkillEffect143 prop0="5"/>
    <SkillEffect144 prop0="0" prop1="0"/>
    <SkillEffect145 prop0="5"/>
    <SkillEffect146 prop0="0"/>
    <SkillEffect147 prop0="0"/>
    <SkillEffect148 prop0="5"/>
    <SkillEffect149 prop0="0"/>
    <SkillEffect150 prop0="0"/>
    <SkillEffect151 prop0="5"/>
    <SkillEffect152 prop0="0"/>
    <SkillEffect153 prop0="0"/>
    <SkillEffect154 prop0="5"/>
    <SkillEffect155 prop0="0"/>
    <SkillEffect156 prop0="0"/>
    <SkillEffect157 prop0="5"/>
    <SkillEffect158 prop0="0"/>
    <SkillEffect159 prop0="0"/>
    <SkillEffect160 prop0="0"/>
    <SkillEffect161 prop0="0"/>
    <SkillEffect162 prop0="0"/>
    <SkillEffect163 prop0="4"/>
    <SkillEffect164 prop0="0000100" prop1="0" prop2="0" prop3="3"/>
    <SkillEffect165 prop0="0000000" prop1="0" prop2="0" prop3="0"/>
    <SkillEffect166 prop0="0000000" prop1="0" prop2="0" prop3="0"/>
    <SkillEffect167 prop0="0000000" prop1="0" prop2="0" prop3="0"/>
    <SkillEffect168 prop0="0000000" prop1="0" prop2="0" prop3="0"/>
    <SkillEffect169 prop0="0000000" prop1="0" prop2="0" prop3="0"/>
    <SkillEffect170 prop0="0000000" prop1="0" prop2="0" prop3="0"/>
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    <SkillEffect172 prop0="0000000" prop1="0" prop2="0" prop3="0"/>
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    <SkillEffect175 prop0="0000000" prop1="0" prop2="0" prop3="0"/>
    <SkillEffect176 prop0="50"/>
    <SkillEffect177 prop0="0"/>
    <SkillEffect178/>
    <SkillEffect179/>
    <SkillEffect180/>
    <SkillEffect181/>
    <SkillEffect182/>
    <SkillEffect183/>
    <SkillEffect184 prop0="50"/>
    <SkillEffect185 prop0="20"/>
    <SkillEffect186 prop0="50"/>
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    <SkillEffect188 prop0="20"/>
    <SkillEffect189 prop0="20"/>
    <SkillEffect190 prop0="20"/>
    <SkillEffect191 prop0="20"/>
    <SkillEffect192 prop0="20"/>
    <SkillEffect193 prop0="20"/>
    <SkillEffect194 prop0="10" prop1="2" prop2="0" prop3="11"/>
    <SkillEffect195 prop0="0" prop1="3" prop2="3" prop3="0"/>
    <SkillEffect196 prop0="0" prop1="0" prop2="0" prop3="0"/>
    <SkillEffect197 prop0="0" prop1="0" prop2="0" prop3="0"/>
    <SkillEffect198 prop0="0" prop1="0" prop2="0" prop3="0"/>
    <SkillEffect199 prop0="1"/>
    <SkillEffect200 prop0="20"/>
    <SkillEffect201 prop0="0"/>
    <SkillEffect202 prop0="0"/>
    <SkillEffect203 prop0="0"/>
    <SkillEffect204 prop0="0"/>
    <SkillEffect205 prop0="0"/>
    <SkillEffect206 prop0="0"/>
    <SkillEffect207 prop0="50"/>
    <SkillEffect208 prop0="25"/>
    <SkillEffect209 prop0="50"/>
    <SkillEffect210 prop0="25"/>
    <SkillEffect211/>
    <SkillEffect212/>
    <SkillEffect213/>
    <SkillEffect214 prop0="10" prop1="150"/>
    <SkillEffect215 prop0="5"/>
    <SkillEffect216 prop0="5"/>
    <SkillEffect217 prop0="1" prop1="5" prop2="50"/>
    <SkillEffect218 prop0="2" prop1="20"/>
    <SkillEffect219 prop0="1" prop1="1" prop2="0" prop3="0"/>
    <SkillEffect220 prop0="50"/>
    <SkillEffect221 prop0="50"/>
    <SkillEffect222 prop0="50"/>
    <SkillEffect223 prop0="50"/>
    <SkillEffect224 prop0="50"/>
    <SkillEffect225 prop0="20"/>
    <SkillEffect226 prop0="10"/>
    <SkillEffect227/>
    <SkillEffect228 prop0="4" prop1="10"/>
    <SkillEffect229 prop0="20"/>
    <SkillEffect230 prop0="建筑"/>
    <SkillEffect233 prop0="4" prop1="40"/>
    <SkillEffect234 prop0="3" prop1="20"/>
    <SkillEffect235 prop0="3" prop1="20"/>
    <SkillEffect236 prop0="3" prop1="20"/>
    <SkillEffect237 prop0="3" prop1="20"/>
    <SkillEffect238 prop0="20"/>
    <SkillEffect239 prop0="10"/>
    <SkillEffect240 prop0="50"/>
    <SkillEffect241 prop0="50" prop1="20000" prop2="2" prop3="10000"/>
    <SkillEffect242 prop0="亲和"/>
    <SkillEffect243 prop0="人望"/>
    <SkillEffect244 prop0="清谈"/>
    <SkillEffect245 prop0="25"/>
    <SkillEffect246 prop0="25" prop1="50"/>
    <SkillEffect247/>
    <SkillEffect248 prop0="50"/>
    <SkillEffect249 prop0="50"/>
    <SkillEffect250 prop0="50"/>
    <SkillEffect251 prop0="50"/>
    <SkillEffect252 prop0="50"/>
    <SkillEffect253 prop0="50"/>
    <SkillEffect254 prop0="50"/>
    <SkillEffect255/>
    <SkillEffect256/>
    <SkillEffect257 prop0="20"/>
    <SkillEffect258 prop0="1"/>
    <SkillEffect259 prop0="10" prop1="15" prop2="20"/>
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    <SkillEffect267/>
    <SkillEffect268 prop0="50" prop1="11000000001000000000" prop2="5000" prop3="100" prop4="400"/>
    <SkillEffect269/>
    <SkillEffect270 prop0="50" prop1="11000000001000000000" prop2="1" prop3="10"/>
    <SkillEffect271/>
    <SkillEffect272/>
    <SkillEffect273/>
    <SkillEffect274 prop0="30" prop1="经商"/>
    <SkillEffect275 prop0="100" prop1="治安"/>
    <SkillEffect276 prop0="100" prop1="练兵"/>
    <SkillEffect277 prop0="30" prop1="1"/>
    <SkillEffect278 prop0="3000"/>
    <SkillEffect279/>
    <SkillEffect280/>
    <SkillEffect281 prop0="50"/>
    <SkillEffect282 prop0="50"/>
    <SkillEffect283 prop0="10" prop1="40"/>
    <SkillEffect284 prop0="10" prop1="40"/>
    <SkillEffect285 prop0="10" prop1="40"/>
    <SkillEffect286 prop0="10" prop1="40"/>
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    <SkillEffect289 prop0="20"/>
    <SkillEffect290 prop0="50"/>
    <SkillEffect291 prop0="20"/>
    <SkillEffect292 prop0="50"/>
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    <SkillEffect294 prop0="20"/>
    <SkillEffect295 prop0="5"/>
    <SkillEffect296 prop0="2"/>
    <SkillEffect297/>
    <SkillEffect298/>
    <SkillEffect299/>
    <SkillEffect300/>
    <SkillEffect301 prop0="20"/>
    <SkillEffect302 prop0="20"/>
    <SkillEffect303 prop0="100"/>
    <SkillEffect304 prop0="100"/>
  </SkillEffect>
  <CMPAutoOrder/>
</Config>
